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Brules
M F C E O
Joined: 23 Mar 2003
Posts: 11074
Location: Konnichiwa, bitches.
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Battlefield 5 - WW I?
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So rumors have been running rampant about BFV being based on WWI......
EA/DICE have had no comment and I saw some discussion in the [H] forums about it.
So what would everyone think if BFV was WWI?
I think I am all for it. I miss the old BF WWII times of slower movement, vehicles, planes etc. I also miss the up close and personal kills. Im tired of snipers and long rang kills, scopes, IR, NVGs and thermal chopper/planes butt fucking you 24/7.
This I think would be cool:
- Bi/Tri Planes
- Trench warefare
- Bayonettes
- Big ass slow hulking tanks
- Mustard gas!
- Bolt action baby!
- No 100 round magazines
- MAXIM MACHINE GUNS!
- Flame throwers, mortars, SWORDS
- Could have an EPIC single player campaign?
- Cool guns from WWI:
Mauser
Luger
Gewehr
Colt 1911!
Elephant guns
Enfield rifles!
Hotchkiss!
Shotguns
etc
- BLIMPS!!!!!!!!
- U Boats (if they smarten up and make ships driveable again!
- Battleships?!?! (see above)?????
- MASSIVE fucking artillery barrages.....MASSIVE
- Battlefields that get blown to SHIT, become muddy fucking messes that turns into trench warefare......could be fun!
So I dunno, i am kind of excited about it. Was curious what everyone else thought? Its going to drop this year, so hoefully we get more info soon.
Thoughts? _________________ K-SWISS Power cologne. Who knew you could bottle the scent of boner?
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Tue Mar 15, 2016 4:20 pm
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Drix
SEAT #ASS 10
Joined: 18 Aug 2004
Posts: 1773
Location: Norman
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detox wrote: You can stop looking for dedicated servers. That stuff died 10 years ago...
BF4 and Hardline had them. I believe you're thinking of COD that stopped using them 10 years ago.
Also, swap the word "amazing" with pretty, because no one doubts the graphical fidelity of these games anymore. It's more about balance and the game not being FUBAR'd on the mechanical and net code levels that I, but I dare to say more than myself... we, are expecting to happen. Why? Because they did it with BF3 and BF4. Heck, DICE California was created specifically to fix BF4... which again, is why I'm hoping they take lead on this. I expect the game to be severely borked the first six months, minimum. It's been that way all the way back to BF2, I just hope they fix it. Knowing EA, they're going to make any developer that is handling this release it about a year before it's actually ready. Why? Well, again, that's just the track record.
Am I sandy about it? Yeah. But I've reason to be. Brules and some others have bit in hook, line, and sinker. And I feel it my duty to remind them of the track record. This game will, at best, be crash-tastic but fun on release. And at worst, a $200+ dollar steaming pile. _________________ Advocating the end of the world since July 1995.
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Sat May 07, 2016 8:24 am
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Brules
M F C E O
Joined: 23 Mar 2003
Posts: 11074
Location: Konnichiwa, bitches.
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Stolen from [H]ard Forum:
More info dug up across the net. Sources listed at bottom.
Vehicles:
The one new aspect: Vehicle classes. “Tank Officer” and “Pilot” were both listed, though what advantages those vehicle-specific classes entail I’m not certain.
JF: Dedicated vehicle classes: so if you want to be a tank driver, you're dedicated to that role if you spawn in a tank or if you want to be a pilot. So that's kind of different than BF3 and BF4.
...new visual appearances for three large vehicles -- the Frontline Camouflage Train, the Night Raid Airship, and the Dazzle Camouflage Dreadnought.
...Tanks, planes, machine guns, artillery
JF: Yes, biplanes are in the game...a much slower pace of aerial combat with no lock-ons and it's gonna involve lots of skill.
Battlefield 1 will include dogfighting in biplanes and airships with external manned guns...
Biplanes can drop bombs. Tanks can escort infantry. Planes can have dogfights in the air. And there’s definitely going to be a lot of hand-to-hand fighting.
Biplanes, horses, battleships and zeppelins all make an appearance, with the developers noting that the game includes some of the largest vehicles they have ever built
"This was the first time ever that people saw light tanks, heavy tanks, armored trucks," he said. "If you pop your head up from a trench and see a tank about to roll over you--you should get out of there."
Battlefield 1's air combat will be just as nuanced, with dogfights, bombing raids, and strafing runs.
"We have bombers to clear the way for your troops," he said. "If you're in a bomber, you might want to have a buddy scouting, covering you from the ground.
"You can have these dogfights, with multiple people in planes--your buddy is in the rear seat shooting back at that guy while you fly alongside a bomber clearing the way for your troops."
Battleships are also entirely controllable. You can "demolish an entire shoreline" in one, Berlin said. Battlefield 1 will also include lighter, more agile ships to reflect the dynamism present in the infantry combat and air battles.
JF: Battleships were also mentioned, as well as zeppelins. So, I imagine you'd gonna be able get inside those and rain down fire. And hopefully we can take them out, as well.
Weapons/Gadgets:
Gas masks, trench guns, and bayonets were present—the latter in the form of a soldier burying his gun in someone’s chest.
...as well as the World War I staples you'd expect like trench warfare, French tanks, mustard gas, and gas masks.
Melee combat will be more of a focus, with weapons including a spiked baton, trench shovel, rapier, and more.
JF: So behind the scenes we also saw stuff like dynamite
It features the history of World War I, without any modernized “alternate history” weaponry, according to EA. But there will be some license on the historical accuracy when it comes to having fun.
JF: No lock-ons in the game.
JF: The weapons in this are very analog. So it's bringing back the skill, like nothing is locking on for you or doing things for you. You've got to be the one who's aiming and shooting the weapons.
JF: Emplacement guns for infantry--so I'm thinking that's going to be really powerful machine guns or anti-air emplacements on the ground
JF: They had pistols, SMGs, shotguns, sniper rifles, semi-auto rifles, lots of different melee weapons, as well, apparently. Apparently different stats.
JF: In terms of weapon customization: obviously, they're kind of limited with it being WWI. But the developers said that there are some unique flavors to the weapons and they do have a lot of interesting stuff that maybe wasn't used that often in WWI, but it was actually real and in that time period, so we're gonna see some elements of weapon customization.
Berlin said there will be more meaning to the hand-to-hand combat, and depth. You can beat an enemy to death with a shovel or stab them with a knife or bayonet.
Melee with prove more brutal and gritty than previous games, clear with the shovel and mace bashing in the trailer.
"There's this common misconception that World War I was just muskets or something," Berlin said, laughing. "But it wasn't. It was a time of new weapons--bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive."
In fact, DICE designed the hand-to-hand combat from the ground up for Battlefield 1, complete with a bayonet-charge ability, sabers, trench clubs, and even shovels
JF: There were also flamethowers and what looks like a guy in a suit of armor, kind of like an armor suit, maybe that's some sort of a hero pickup in the game. I doubt that's gonna be like a class you can spawn in with. We'll see what happens with that.
Single Player:
There's a campaign. We didn't see any of it today, but DICE said it "revolves around multiple people" and stressed they want to "Bring more Battlefield into the singleplayer," meaning larger environments and more vehicular warfare
Battlefield's campaigns have mostly been set in tight corridors with close-quarters combat, lacking the openness and variety that the multiplayer provides. That doesn't seem to be the case with the newly announced Battlefield 1, however, as lead designer Danny Berlin told GameSpot at an event that the campaign "will more accurately reflect Battlefield's open sandboxes."
Berlin continued, saying DICE's World War I game will feature "much more choice and variety than [it's] done before." He also said the upcoming Battlefield's story will be about a multifarious group of people "dealing with the changing world in their own ways," and it'll allow players to take various, more open approaches.
JF: In terms of Single-player: they didn't show us any single-player. But they actually touch on what it's gonna be: so apparently the SP is designed around battlefield moments. And it's gonna focus on the density of several different people involved in WWI. And how their world kind of changes and comes together and it's kind of like old versus new. You've got horses v. tanks, you've got swords, you've got all this new technology like tanks were pretty new back.
Maps:
We watched a short pre-alpha video of game footage, slim on info but full of big explosions. Arabia, the Alps, and “the fields of France” were mentioned as key locales for the game.
Locations confirmed so far include France, Italy, and the Arabian Desert.
Settings include the Italian Alps, the Argonne Forest in France (the site of the Allies’ final push of the war), and Saudi Arabia. These landscapes were beautiful.
DICE plans to incorporate new frontlines beyond the familiar western front, including Italian alps, undersea fortresses, and the deserts of Arabia. These settings provide new gameplay opportunities both in multiplayer and campaign modes, they shared.
JF: It's got all the stuff in the game that made, like, Battlefront look awesome: like the photogrammetry, it's got physically-based rendering--it looks absolutely insane.
JF: In terms of destruction, that just looks like it's been turned up to #10; there was buildings falling over, holes in walls, it looked crazy. And it kind of feels like they went a lot further than they did in BF3 and BF4. And maybe taking it back to the BC2-level. It didn't look like you could level every building in the game because, obviously, you're gonna forsake the map design if you end up doing that. But, it looked like a lot of stuff could be destroyed and the developers actually spoke about that.
Mechanics:
We watched a short pre-alpha video of game footage, slim on info but full of big explosions. Arabia, the Alps, and “the fields of France” were mentioned as key locales for the game.
Locations confirmed so far include France, Italy, and the Arabian Desert.
Settings include the Italian Alps, the Argonne Forest in France (the site of the Allies’ final push of the war), and Saudi Arabia. These landscapes were beautiful.
DICE plans to incorporate new frontlines beyond the familiar western front, including Italian alps, undersea fortresses, and the deserts of Arabia. These settings provide new gameplay opportunities both in multiplayer and campaign modes, they shared.
JF: It's got all the stuff in the game that made, like, Battlefront look awesome: like the photogrammetry, it's got physically-based rendering--it looks absolutely insane.
JF: In terms of destruction, that just looks like it's been turned up to #10; there was buildings falling over, holes in walls, it looked crazy. And it kind of feels like they went a lot further than they did in BF3 and BF4. And maybe taking it back to the BC2-level. It didn't look like you could level every building in the game because, obviously, you're gonna forsake the map design if you end up doing that. But, it looked like a lot of stuff could be destroyed and the developers actually spoke about that.
Choice of Name:
DICE had this to say: “It’s important to stress that this is the next big milestone in the Battlefield franchise. Why we chose the name...we’re kind of going back to the true dawn of all-out warfare. This is the genesis of what modern warfare is today.”
DLC:
Pre-orders will receive the Harlem Hellfighter Pack and seven day early access to a free map this year.
...will include extra vehicles, weapons and emblems including the Red Baron Pack, the Lawrence of Arabia Pack.
Red Baron Pack containing:
Vehicle: Red Baron’s Triplane
Sidearm: Red Baron’s P08
Emblem: Red Baron’s Flyer Pin
Lawrence of Arabia Pack containing:
Horse: Lawrence of Arabia’s Black Stallion
Weapon: Lawrence of Arabia’s SMLE
Melee: Lawrence of Arabia’s Jambiya
Emblem: Lawrence of Arabia’s Emblem
Harlem Hellfighter Pack containing:
Weapon: Hellfighter Trench Shotgun
Sidearm: Hellfighter M1911
Melee: Hellfighter Bolo Knife
Emblem: Hellfighter Insignia _________________ K-SWISS Power cologne. Who knew you could bottle the scent of boner?
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Sun May 08, 2016 6:35 pm
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