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Anreill
812,800,000nm Satisfies Me!
Joined: 19 Mar 2003
Posts: 1376
Location: OKC
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I think Brules may actually have Drix beaten in the sand department.
There's nothing about being level 50 that makes your titan particularly powerful. The Atlas w/ 40mm is the best titan in the game overall. The Atlas is available from the start and the 40mm is unlocked at level 10. The starting chaingun is only slightly behind it in overall effectiveness. Both of these are good without any of the attachment unlocks equipped.
The starting pilot rifle is the most effective gun in the game as well. Titanfall isn't as bad about unlock balancing as CoD and Battlefield are sometimes, it's actually quite even from a statistical standpoint. Watch your killcams when you get killed by someone much higher level and you'll notice that they tend to take advantage of movement and cloak/stim/radar ping abilities much more effectively than most people going into it. I had trouble when I first started because I played it too much like a standard FPS.
That doesn't work. Titanfall is more about movement and short burst accuracy than anything else when you're on foot. Once you're in a titan it's all about proper use of cover and being as accurate as possible. When you drop the shields on an enemy titan you'll notice glowing red spots on the enemies' hull, these are weak spots. If you watch killcams you'll see that the more experienced players will focus on these, not even bothering to take potshots at anything else. They actually move around or wait for a chance to hit one of these spots because it does drastically more damage per hit.
And seriously, the console port thing is pointless. PC was the lead platform. The only thing in the entire game that has a console feel is the matching. The only reason it has a console feel is because they went with the same system for all versions of the game. Using matchmaking does indeed suck, but it's a hell of a lot better than peer to peer (Modern Warfare 2 style) when you consider that the games are hosted on a dedicated server, just not one that the community controls. According to Respawn, dedicated player hosted servers would be cost prohibitive as well. I question the validity of this one as far as PC servers, but can see the reasoning for console servers. Titanfall has approximately 50 AI actors functioning on a map at any given time, these all run on the Azure cloud servers.
If you browse around a bit on various forums (reddit.com/r/titanfall comes to mind) you'll see that there are really two issues with the matching. First, people just aren't playing the game as actively as they were at release. Second, Respawn has made a number of stupid decisions in how the matchmaking process works. For instance, North America is split up into I believe three different regions. These regions CANNOT talk to each other, so if you're in one and no games are found, you're stuck. The community has been asking for them to expand matchmaking if same region matches don't work, but supposedly this may not be possible because of the way Azure is structured. So, unlike the matchmaking in Call of Duty, if you don't find a game inside your region with your specifications then you're stuck.
As far as Sevnn's thoughts on kicking. I totally agree. The range and tracking on it are ridiculous. Personally wish they'd tone the damage, range, and tracking back drastically. I think it'd actually be pretty cool if kicks put you in a downed state similar to Last Stand in CoD for maybe 5 seconds. Leaving you vulnerable, but not instantly killing you. Unless you get kicked in the air/off a building, landing on your head from several stories up and dying seems pretty reasonable.
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Fri May 30, 2014 2:57 pm
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